Add hostile-network tests, parser fuzzing, and CI fuzz job
Track B (milestone 5 / §16 hardening): - tests/hostile_network.rs: in-process UDP relay/shim between a test client and a real dosh-server that can drop, reorder, and duplicate datagrams, and rebind its upstream socket mid-session. Asserts: session survives loss/reorder, duplicated/replayed Input is applied at most once, stale packets after resume are ignored (not fatal), and a client source-address change preserves the session. - tests/parser_robustness.rs: deterministic randomized tests throwing garbage at every reachable public parser (packet decode, from_body for all protocol/native structs, authorized_keys, known_hosts, host-key line, ssh-ed25519 blob, bootstrap, attach ticket); asserts none panic. - fuzz/: standalone cargo-fuzz crate (own [workspace], non-default member) with libfuzzer-sys harnesses for packet decode, from_body, authorized_keys, known_hosts, handshake structs+verifiers, and attach tickets. README documents the run command. - .github/workflows/ci.yml: add fuzz-smoke job (nightly + cargo-fuzz, short -max_total_time per target, tolerant if tooling unavailable); existing fmt/test/build/bench steps unchanged. cargo fmt --check and cargo test are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
6c14d669b8
commit
9b0f09a8a8
@@ -0,0 +1,781 @@
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//! Hostile-network integration tests (Track B, spec milestone 5 / §16).
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//!
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//! These spin up a real `dosh-server` process bound to 127.0.0.1 on a free port
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//! in a temp HOME, and drive the wire protocol directly from the test (mirroring
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//! the `direct_attach` pattern in tests/integration_smoke.rs). Between the test
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//! "client" and the server sits an in-process UDP relay/shim that can drop,
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//! reorder, and duplicate datagrams, and can switch the client's source address
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//! (by rebinding its upstream socket) mid-session.
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//!
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//! Assertions, mapped to §16 verification items:
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//! * "Stale encrypted packets after reconnect are ignored, not fatal"
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//! -> session survives loss/reorder; stale packets after resume don't kill it.
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//! * "Replayed transport packets are rejected" / "no double-apply"
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//! -> duplicated & replayed Input is applied at most once.
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//! * "Client IP/port change preserves the session"
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//! -> after the relay rebinds its upstream socket the session keeps working.
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//!
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//! Determinism: the relay's drop/reorder/dup behavior is driven by a fixed-seed
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//! PRNG and by explicit one-shot toggles, never by wall-clock timing, so the
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//! tests are reproducible and fast.
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use std::fs;
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use std::net::{SocketAddr, UdpSocket};
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use std::process::{Child, Command, Stdio};
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use std::sync::Arc;
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use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
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use std::sync::mpsc::{Receiver, Sender, channel};
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use std::thread;
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use std::time::{Duration, Instant};
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use dosh::auth::{BootstrapResponse, build_bootstrap, load_or_create_server_secret};
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use dosh::config::load_server_config;
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use dosh::crypto;
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use dosh::protocol::{
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self, AttachOk, CLIENT_TO_SERVER, Frame, Header, Input, PacketKind, ResumeRequest,
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SERVER_TO_CLIENT,
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};
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use rand::rngs::StdRng;
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use rand::{Rng, SeedableRng};
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fn free_udp_port() -> u16 {
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let socket = UdpSocket::bind("127.0.0.1:0").unwrap();
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socket.local_addr().unwrap().port()
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}
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fn write_server_config(dir: &tempfile::TempDir, port: u16) -> std::path::PathBuf {
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let config_dir = dir.path().join(".config/dosh");
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fs::create_dir_all(&config_dir).unwrap();
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let config = config_dir.join("server.toml");
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fs::write(
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&config,
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format!(
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r#"
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port = {port}
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bind = "127.0.0.1"
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scrollback = 5000
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auth_ttl_secs = 30
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attach_ticket_ttl_secs = 3600
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allow_attach_tickets = true
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client_timeout_secs = 30
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retransmit_window = 256
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default_input_mode = "read-write"
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prewarm_sessions = ["default"]
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create_on_attach = true
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shell = "/bin/sh"
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sessions_dir = "{sessions}"
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secret_path = "{secret}"
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host_key = "{host_key}"
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authorized_keys = ["{authorized_keys}"]
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"#,
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sessions = dir.path().join("sessions").display(),
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secret = dir.path().join("secret").display(),
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host_key = dir.path().join("host_key").display(),
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authorized_keys = dir.path().join("authorized_keys").display(),
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),
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)
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.unwrap();
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config
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}
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fn start_server(dir: &tempfile::TempDir, config: &std::path::Path) -> Child {
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let server = env!("CARGO_BIN_EXE_dosh-server");
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let child = Command::new(server)
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.arg("serve")
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.arg("--config")
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.arg(config)
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.env("HOME", dir.path())
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.stdout(Stdio::null())
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.stderr(Stdio::null())
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.spawn()
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.unwrap();
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thread::sleep(Duration::from_millis(500));
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child
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}
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/// Knobs that control how the relay mishandles datagrams. All knobs default to
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/// pass-through. Each is read on every forwarded packet.
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struct RelayControls {
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/// Probability [0,100] that an upstream (client->server) packet is dropped.
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drop_c2s_percent: AtomicU64,
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/// Probability [0,100] that a downstream (server->client) packet is dropped.
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drop_s2c_percent: AtomicU64,
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/// Probability [0,100] that a packet (either direction) is duplicated.
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dup_percent: AtomicU64,
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/// When set, the relay holds one packet back and releases it after the next
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/// one passes, producing a 2-1 reorder. Used as a deterministic toggle.
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reorder_next: AtomicBool,
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/// Count of upstream packets the relay observed (for assertions).
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c2s_count: AtomicU64,
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/// Count of downstream packets the relay observed.
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s2c_count: AtomicU64,
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shutdown: AtomicBool,
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}
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impl RelayControls {
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fn new() -> Self {
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Self {
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drop_c2s_percent: AtomicU64::new(0),
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drop_s2c_percent: AtomicU64::new(0),
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dup_percent: AtomicU64::new(0),
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reorder_next: AtomicBool::new(false),
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c2s_count: AtomicU64::new(0),
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s2c_count: AtomicU64::new(0),
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shutdown: AtomicBool::new(false),
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}
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}
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}
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/// Command sent to the relay from the test thread.
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enum RelayCmd {
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/// Rebind the upstream (toward-server) socket to a fresh local address,
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/// simulating a client NAT rebind / IP-port change. Replies the new addr.
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RebindUpstream(Sender<SocketAddr>),
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}
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/// A UDP relay sitting between the test client and the real server.
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///
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/// `front` is the address the test client sends to. The relay forwards each
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/// client datagram to the server over `upstream`, remembering the client's
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/// address so server replies can be returned. `upstream` can be replaced on
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/// demand to simulate a client source-address change as the server observes it.
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struct Relay {
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front_addr: SocketAddr,
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controls: Arc<RelayControls>,
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cmd_tx: Sender<RelayCmd>,
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handle: Option<thread::JoinHandle<()>>,
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}
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impl Relay {
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fn spawn(server_port: u16, seed: u64) -> Self {
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let front = UdpSocket::bind("127.0.0.1:0").unwrap();
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front
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.set_read_timeout(Some(Duration::from_millis(20)))
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.unwrap();
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let front_addr = front.local_addr().unwrap();
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let server_addr: SocketAddr = format!("127.0.0.1:{server_port}").parse().unwrap();
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let controls = Arc::new(RelayControls::new());
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let (cmd_tx, cmd_rx) = channel::<RelayCmd>();
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let thread_controls = Arc::clone(&controls);
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let handle = thread::spawn(move || {
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relay_loop(front, server_addr, thread_controls, cmd_rx, seed);
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});
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Self {
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front_addr,
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controls,
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cmd_tx,
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handle: Some(handle),
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}
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}
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fn front_addr(&self) -> SocketAddr {
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self.front_addr
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}
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fn set_drop_c2s(&self, percent: u64) {
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self.controls
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.drop_c2s_percent
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.store(percent, Ordering::SeqCst);
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}
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fn set_drop_s2c(&self, percent: u64) {
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self.controls
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.drop_s2c_percent
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.store(percent, Ordering::SeqCst);
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}
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fn set_dup(&self, percent: u64) {
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self.controls.dup_percent.store(percent, Ordering::SeqCst);
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}
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fn arm_reorder(&self) {
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self.controls.reorder_next.store(true, Ordering::SeqCst);
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}
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fn clear_impairments(&self) {
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self.set_drop_c2s(0);
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self.set_drop_s2c(0);
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self.set_dup(0);
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}
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/// Rebind the relay's upstream socket; the server will see traffic from a
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/// new source address afterward. Returns the new upstream local address.
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fn rebind_upstream(&self) -> SocketAddr {
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let (tx, rx) = channel();
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self.cmd_tx.send(RelayCmd::RebindUpstream(tx)).unwrap();
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rx.recv_timeout(Duration::from_secs(2))
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.expect("relay rebind ack")
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}
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}
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impl Drop for Relay {
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fn drop(&mut self) {
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self.controls.shutdown.store(true, Ordering::SeqCst);
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if let Some(handle) = self.handle.take() {
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let _ = handle.join();
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}
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}
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}
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fn relay_loop(
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front: UdpSocket,
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server_addr: SocketAddr,
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controls: Arc<RelayControls>,
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cmd_rx: Receiver<RelayCmd>,
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seed: u64,
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) {
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let mut upstream = new_upstream();
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let mut client_addr: Option<SocketAddr> = None;
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let mut rng = StdRng::seed_from_u64(seed);
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let mut held: Option<(Vec<u8>, bool)> = None; // (packet, is_c2s) held for reorder
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let mut buf = [0u8; 65535];
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loop {
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if controls.shutdown.load(Ordering::SeqCst) {
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return;
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}
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// Process any pending control commands.
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while let Ok(cmd) = cmd_rx.try_recv() {
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match cmd {
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RelayCmd::RebindUpstream(reply) => {
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upstream = new_upstream();
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let _ = reply.send(upstream.local_addr().unwrap());
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}
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}
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}
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// Client -> server.
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match front.recv_from(&mut buf) {
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Ok((n, src)) => {
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client_addr = Some(src);
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controls.c2s_count.fetch_add(1, Ordering::SeqCst);
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let packet = buf[..n].to_vec();
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let drop_pct = controls.drop_c2s_percent.load(Ordering::SeqCst);
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if drop_pct == 0 || rng.gen_range(0..100) >= drop_pct {
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forward_with_effects(
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&upstream,
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server_addr,
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packet,
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true,
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&controls,
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&mut rng,
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&mut held,
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);
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}
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}
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Err(ref e)
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if e.kind() == std::io::ErrorKind::WouldBlock
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|| e.kind() == std::io::ErrorKind::TimedOut => {}
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Err(_) => return,
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}
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// Server -> client.
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match upstream.recv_from(&mut buf) {
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Ok((n, _src)) => {
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controls.s2c_count.fetch_add(1, Ordering::SeqCst);
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if let Some(dst) = client_addr {
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let packet = buf[..n].to_vec();
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let drop_pct = controls.drop_s2c_percent.load(Ordering::SeqCst);
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if drop_pct == 0 || rng.gen_range(0..100) >= drop_pct {
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forward_with_effects(
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&front, dst, packet, false, &controls, &mut rng, &mut held,
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);
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}
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}
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}
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Err(ref e)
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if e.kind() == std::io::ErrorKind::WouldBlock
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|| e.kind() == std::io::ErrorKind::TimedOut => {}
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Err(_) => return,
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}
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}
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}
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fn new_upstream() -> UdpSocket {
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let socket = UdpSocket::bind("127.0.0.1:0").unwrap();
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socket
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.set_read_timeout(Some(Duration::from_millis(20)))
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.unwrap();
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socket
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}
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/// Forward a packet to `dst` over `out`, applying duplication and reorder.
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fn forward_with_effects(
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out: &UdpSocket,
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dst: SocketAddr,
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packet: Vec<u8>,
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is_c2s: bool,
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controls: &RelayControls,
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rng: &mut StdRng,
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held: &mut Option<(Vec<u8>, bool)>,
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) {
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// Reorder: if armed, hold this packet and release the previously held one
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// afterward (so two consecutive packets swap order).
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if controls.reorder_next.swap(false, Ordering::SeqCst) {
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if let Some((prev, _)) = held.take() {
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let _ = out.send_to(&packet, dst);
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let _ = out.send_to(&prev, dst);
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return;
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}
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*held = Some((packet, is_c2s));
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return;
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}
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if let Some((prev, _)) = held.take() {
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let _ = out.send_to(&prev, dst);
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}
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let _ = out.send_to(&packet, dst);
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let dup_pct = controls.dup_percent.load(Ordering::SeqCst);
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if dup_pct > 0 && rng.gen_range(0..100) < dup_pct {
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let _ = out.send_to(&packet, dst);
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}
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}
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/// Build a bootstrap and attach through the relay, returning the client socket,
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/// the bootstrap (for the session key), and the AttachOk.
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fn attach_through_relay(
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config: &std::path::Path,
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relay: &Relay,
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) -> (UdpSocket, BootstrapResponse, AttachOk) {
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let config = load_server_config(Some(config.to_path_buf())).unwrap();
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let secret = load_or_create_server_secret(&config).unwrap();
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let bootstrap = build_bootstrap(
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&config,
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&secret,
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"tester".to_string(),
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"default".to_string(),
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"read-write".to_string(),
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(80, 24),
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crypto::random_12(),
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"127.0.0.1".to_string(),
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)
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.unwrap();
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let socket = UdpSocket::bind("127.0.0.1:0").unwrap();
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socket
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.set_read_timeout(Some(Duration::from_millis(200)))
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.unwrap();
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let req = protocol::BootstrapAttachRequest {
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bootstrap: bootstrap.clone(),
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cols: 80,
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rows: 24,
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requested_env: Vec::new(),
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};
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let packet = protocol::encode_plain(
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PacketKind::BootstrapAttachRequest,
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[0u8; 16],
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1,
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0,
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&protocol::to_body(&req).unwrap(),
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)
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.unwrap();
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// Retry the attach request a few times in case the relay drops it.
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let deadline = Instant::now() + Duration::from_secs(5);
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loop {
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socket.send_to(&packet, relay.front_addr()).unwrap();
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let mut buf = [0u8; 65535];
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match socket.recv_from(&mut buf) {
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Ok((n, _)) => {
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if let Ok(decoded) = protocol::decode(&buf[..n]) {
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if decoded.header.kind == PacketKind::AttachOk {
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let plain = protocol::decrypt_body(
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&decoded,
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&bootstrap.session_key,
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SERVER_TO_CLIENT,
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)
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.unwrap();
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let ok: AttachOk = protocol::from_body(&plain).unwrap();
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return (socket, bootstrap, ok);
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}
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}
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}
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Err(_) => {}
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}
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if Instant::now() > deadline {
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panic!("attach through relay timed out");
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}
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}
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}
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fn send_input(
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socket: &UdpSocket,
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relay: &Relay,
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client_id: [u8; 16],
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seq: u64,
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ack: u64,
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key: &[u8; 32],
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text: &[u8],
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) {
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let input = Input {
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bytes: text.to_vec(),
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};
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let packet = protocol::encode_encrypted(
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PacketKind::Input,
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client_id,
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seq,
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ack,
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key,
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CLIENT_TO_SERVER,
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&protocol::to_body(&input).unwrap(),
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)
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.unwrap();
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socket.send_to(&packet, relay.front_addr()).unwrap();
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}
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fn send_raw(socket: &UdpSocket, relay: &Relay, packet: &[u8]) {
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socket.send_to(packet, relay.front_addr()).unwrap();
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}
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fn recv_frame(socket: &UdpSocket, key: &[u8; 32]) -> Option<(Header, Frame)> {
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let mut buf = [0u8; 65535];
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let (n, _) = socket.recv_from(&mut buf).ok()?;
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let packet = protocol::decode(&buf[..n]).ok()?;
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match packet.header.kind {
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PacketKind::Frame | PacketKind::ResumeOk => {
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let plain = protocol::decrypt_body(&packet, key, SERVER_TO_CLIENT).ok()?;
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let frame: Frame = protocol::from_body(&plain).ok()?;
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Some((packet.header, frame))
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}
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_ => None,
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}
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}
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||||
|
||||
/// Collect terminal output text for up to `millis`, returning all decoded frame
|
||||
/// bytes concatenated.
|
||||
fn collect_text(socket: &UdpSocket, key: &[u8; 32], millis: u64) -> String {
|
||||
let prev = socket.read_timeout().unwrap();
|
||||
socket
|
||||
.set_read_timeout(Some(Duration::from_millis(100)))
|
||||
.unwrap();
|
||||
let deadline = Instant::now() + Duration::from_millis(millis);
|
||||
let mut text = String::new();
|
||||
while Instant::now() < deadline {
|
||||
if let Some((_h, frame)) = recv_frame(socket, key) {
|
||||
text.push_str(&String::from_utf8_lossy(&frame.bytes));
|
||||
}
|
||||
}
|
||||
socket.set_read_timeout(prev).unwrap();
|
||||
text
|
||||
}
|
||||
|
||||
/// Wait until terminal output containing `needle` is observed, retrying for up
|
||||
/// to `millis`. Returns true if seen.
|
||||
fn wait_for_text(socket: &UdpSocket, key: &[u8; 32], needle: &str, millis: u64) -> bool {
|
||||
let deadline = Instant::now() + Duration::from_millis(millis);
|
||||
let mut acc = String::new();
|
||||
while Instant::now() < deadline {
|
||||
acc.push_str(&collect_text(socket, key, 200));
|
||||
if acc.contains(needle) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
acc.contains(needle)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn session_survives_packet_loss_and_reorder() {
|
||||
let dir = tempfile::tempdir().unwrap();
|
||||
let port = free_udp_port();
|
||||
let config = write_server_config(&dir, port);
|
||||
let mut server = start_server(&dir, &config);
|
||||
let relay = Relay::spawn(port, 0x105_5u64 ^ 0x1111);
|
||||
|
||||
let (socket, bootstrap, ok) = attach_through_relay(&config, &relay);
|
||||
|
||||
// Introduce 40% loss in both directions and frequent duplication, plus
|
||||
// reorder on the input flight. The server retransmits unacked frames and
|
||||
// the client retransmits input, so the command must still land.
|
||||
relay.set_drop_c2s(40);
|
||||
relay.set_drop_s2c(40);
|
||||
relay.set_dup(30);
|
||||
|
||||
let mut seq = 2u64;
|
||||
let mut seen = false;
|
||||
// Send the same logical command several times with monotonically rising
|
||||
// sequence numbers (as a real client retransmitting would), interleaving a
|
||||
// reorder toggle, until the output is observed despite the lossy link.
|
||||
for attempt in 0..20 {
|
||||
if attempt % 3 == 0 {
|
||||
relay.arm_reorder();
|
||||
}
|
||||
send_input(
|
||||
&socket,
|
||||
&relay,
|
||||
ok.client_id,
|
||||
seq,
|
||||
0,
|
||||
&bootstrap.session_key,
|
||||
b"printf DOSH_LOSSY_OK\\n\n",
|
||||
);
|
||||
seq += 1;
|
||||
if wait_for_text(&socket, &bootstrap.session_key, "DOSH_LOSSY_OK", 400) {
|
||||
seen = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
relay.clear_impairments();
|
||||
drop(relay);
|
||||
let _ = server.kill();
|
||||
let _ = server.wait();
|
||||
|
||||
assert!(
|
||||
seen,
|
||||
"terminal output never arrived across a lossy/reordering link"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn duplicated_and_replayed_input_is_applied_at_most_once() {
|
||||
let dir = tempfile::tempdir().unwrap();
|
||||
let port = free_udp_port();
|
||||
let config = write_server_config(&dir, port);
|
||||
let mut server = start_server(&dir, &config);
|
||||
let relay = Relay::spawn(port, 0xD0D0u64);
|
||||
|
||||
let (socket, bootstrap, ok) = attach_through_relay(&config, &relay);
|
||||
|
||||
// Append a fixed token to a file once per *distinct* delivered input. We use
|
||||
// `>>` so every time the server's PTY actually executes the command, a new
|
||||
// line is appended. Replay protection must ensure the duplicate/replayed
|
||||
// packet at the same sequence number is NOT re-applied.
|
||||
let marker = dir.path().join("dup_marker");
|
||||
let cmd = format!("printf x >> {}\n", marker.display());
|
||||
|
||||
// Build one encrypted Input packet at a fixed sequence and send it many
|
||||
// times verbatim (a true replay: identical bytes, identical seq/nonce).
|
||||
let input = Input {
|
||||
bytes: cmd.into_bytes(),
|
||||
};
|
||||
let replayed = protocol::encode_encrypted(
|
||||
PacketKind::Input,
|
||||
ok.client_id,
|
||||
2,
|
||||
0,
|
||||
&bootstrap.session_key,
|
||||
CLIENT_TO_SERVER,
|
||||
&protocol::to_body(&input).unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Also have the relay duplicate everything, to stack duplication on top of
|
||||
// our explicit replays.
|
||||
relay.set_dup(100);
|
||||
for _ in 0..12 {
|
||||
send_raw(&socket, &relay, &replayed);
|
||||
thread::sleep(Duration::from_millis(40));
|
||||
}
|
||||
relay.set_dup(0);
|
||||
|
||||
// Give the PTY time to run and flush.
|
||||
thread::sleep(Duration::from_millis(800));
|
||||
|
||||
// Drive a fence command so we know the PTY has processed at least up to here
|
||||
// before we read the marker file.
|
||||
send_input(
|
||||
&socket,
|
||||
&relay,
|
||||
ok.client_id,
|
||||
3,
|
||||
0,
|
||||
&bootstrap.session_key,
|
||||
b"printf DUP_FENCE\\n\n",
|
||||
);
|
||||
let _ = wait_for_text(&socket, &bootstrap.session_key, "DUP_FENCE", 2000);
|
||||
thread::sleep(Duration::from_millis(300));
|
||||
|
||||
let count = fs::read(&marker).map(|b| b.len()).unwrap_or(0);
|
||||
|
||||
drop(relay);
|
||||
let _ = server.kill();
|
||||
let _ = server.wait();
|
||||
|
||||
// The replayed/duplicated identical packet must apply at most once. If
|
||||
// replay protection were broken we would see many 'x' bytes.
|
||||
assert!(
|
||||
count <= 1,
|
||||
"replayed/duplicated input was applied {count} times (expected at most 1)"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn stale_packets_after_resume_are_ignored_not_fatal() {
|
||||
let dir = tempfile::tempdir().unwrap();
|
||||
let port = free_udp_port();
|
||||
let config = write_server_config(&dir, port);
|
||||
let mut server = start_server(&dir, &config);
|
||||
let relay = Relay::spawn(port, 0x57A1u64);
|
||||
|
||||
let (old_socket, bootstrap, ok) = attach_through_relay(&config, &relay);
|
||||
|
||||
// Send an initial command on the original socket and confirm it lands.
|
||||
send_input(
|
||||
&old_socket,
|
||||
&relay,
|
||||
ok.client_id,
|
||||
2,
|
||||
0,
|
||||
&bootstrap.session_key,
|
||||
b"printf DOSH_STALE_BEFORE\\n\n",
|
||||
);
|
||||
assert!(
|
||||
wait_for_text(
|
||||
&old_socket,
|
||||
&bootstrap.session_key,
|
||||
"DOSH_STALE_BEFORE",
|
||||
3000
|
||||
),
|
||||
"initial command did not land before resume"
|
||||
);
|
||||
|
||||
// Simulate a reconnect from a new socket via a ResumeRequest (roaming),
|
||||
// mirroring tests/integration_smoke.rs::resume_updates_udp_endpoint.
|
||||
let new_socket = UdpSocket::bind("127.0.0.1:0").unwrap();
|
||||
new_socket
|
||||
.set_read_timeout(Some(Duration::from_millis(200)))
|
||||
.unwrap();
|
||||
let resume = ResumeRequest {
|
||||
session: "default".to_string(),
|
||||
last_rendered_seq: ok.initial_seq,
|
||||
cols: 80,
|
||||
rows: 24,
|
||||
};
|
||||
let resume_packet = protocol::encode_encrypted(
|
||||
PacketKind::ResumeRequest,
|
||||
ok.client_id,
|
||||
100,
|
||||
0,
|
||||
&bootstrap.session_key,
|
||||
CLIENT_TO_SERVER,
|
||||
&protocol::to_body(&resume).unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
let mut resumed_seq = None;
|
||||
let deadline = Instant::now() + Duration::from_secs(5);
|
||||
while Instant::now() < deadline {
|
||||
new_socket
|
||||
.send_to(&resume_packet, relay.front_addr())
|
||||
.unwrap();
|
||||
if let Some((_h, frame)) = recv_frame(&new_socket, &bootstrap.session_key) {
|
||||
if frame.snapshot {
|
||||
resumed_seq = Some(frame.output_seq);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
let resumed_seq = resumed_seq.expect("resume snapshot never arrived");
|
||||
|
||||
// Now replay a STALE packet from the OLD socket with a low sequence number
|
||||
// (already-seen / out of the replay window). This must NOT terminate the
|
||||
// session.
|
||||
let stale = protocol::encode_encrypted(
|
||||
PacketKind::Input,
|
||||
ok.client_id,
|
||||
2, // old, already-consumed sequence
|
||||
0,
|
||||
&bootstrap.session_key,
|
||||
CLIENT_TO_SERVER,
|
||||
&protocol::to_body(&Input {
|
||||
bytes: b"printf DOSH_STALE_REPLAY\\n\n".to_vec(),
|
||||
})
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
for _ in 0..5 {
|
||||
old_socket.send_to(&stale, relay.front_addr()).unwrap();
|
||||
thread::sleep(Duration::from_millis(30));
|
||||
}
|
||||
|
||||
// The session must remain alive on the resumed socket: a fresh command with
|
||||
// a higher sequence still produces output.
|
||||
send_input(
|
||||
&new_socket,
|
||||
&relay,
|
||||
ok.client_id,
|
||||
101,
|
||||
resumed_seq,
|
||||
&bootstrap.session_key,
|
||||
b"printf DOSH_STALE_AFTER\\n\n",
|
||||
);
|
||||
let alive = wait_for_text(
|
||||
&new_socket,
|
||||
&bootstrap.session_key,
|
||||
"DOSH_STALE_AFTER",
|
||||
3000,
|
||||
);
|
||||
|
||||
drop(relay);
|
||||
let _ = server.kill();
|
||||
let _ = server.wait();
|
||||
|
||||
assert!(
|
||||
alive,
|
||||
"session was killed by stale packets after reconnect (should be ignored, not fatal)"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn client_source_address_change_preserves_session() {
|
||||
let dir = tempfile::tempdir().unwrap();
|
||||
let port = free_udp_port();
|
||||
let config = write_server_config(&dir, port);
|
||||
let mut server = start_server(&dir, &config);
|
||||
let relay = Relay::spawn(port, 0xADD12u64);
|
||||
|
||||
let (socket, bootstrap, ok) = attach_through_relay(&config, &relay);
|
||||
|
||||
// Confirm the session works before the address change.
|
||||
send_input(
|
||||
&socket,
|
||||
&relay,
|
||||
ok.client_id,
|
||||
2,
|
||||
0,
|
||||
&bootstrap.session_key,
|
||||
b"printf DOSH_ADDR_BEFORE\\n\n",
|
||||
);
|
||||
assert!(
|
||||
wait_for_text(&socket, &bootstrap.session_key, "DOSH_ADDR_BEFORE", 3000),
|
||||
"command before source-address change did not land"
|
||||
);
|
||||
|
||||
// Switch the client's source address as the server sees it by rebinding the
|
||||
// relay's upstream socket (spec §11: "Connection migration must be accepted
|
||||
// after any valid encrypted packet from a new source address").
|
||||
let new_addr = relay.rebind_upstream();
|
||||
assert_ne!(new_addr.port(), 0);
|
||||
|
||||
// The next valid encrypted packet now arrives from a new source address.
|
||||
// The session must keep working without a re-handshake.
|
||||
let mut migrated = false;
|
||||
let mut seq = 3u64;
|
||||
for _ in 0..12 {
|
||||
send_input(
|
||||
&socket,
|
||||
&relay,
|
||||
ok.client_id,
|
||||
seq,
|
||||
0,
|
||||
&bootstrap.session_key,
|
||||
b"printf DOSH_ADDR_AFTER\\n\n",
|
||||
);
|
||||
seq += 1;
|
||||
if wait_for_text(&socket, &bootstrap.session_key, "DOSH_ADDR_AFTER", 500) {
|
||||
migrated = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
drop(relay);
|
||||
let _ = server.kill();
|
||||
let _ = server.wait();
|
||||
|
||||
assert!(
|
||||
migrated,
|
||||
"session did not survive a client source-address change (connection migration)"
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user